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Doombuilder 2 settings

Sat, 23 Jan 2010 08:37:10

RambOrc

Which game do I use from the settings? Also, is there any addons/plugins for our mods resp. any 3rd party plugins I should add?
Sat, 23 Jan 2010 16:35:29

Crimson Wizard

[quote="RambOrc":1rexctoh]Which game do I use from the settings? With an abscence of our own config for DB2, "ZDoom (Hexen)" is the closest one. [quote="RambOrc":1rexctoh] Also, is there any addons/plugins for our mods resp. any 3rd party plugins I should add? I never tried any plugins for DB2, so have no idea if any could be useful.
Sat, 23 Jan 2010 16:44:02

RambOrc

Are there any specials I can set with DB2 using the ZDOOM (Hexen) setup that would not work in Vavoom?
Sat, 23 Jan 2010 17:12:32

Firebrand

There are some, but I don't really have a list of them... sorry about that.
Sat, 23 Jan 2010 19:44:22

Crimson Wizard

Not sure if any. At least none of big importance.
Mon, 25 Jan 2010 17:00:57

Firebrand

I didn't remember that CW has already done a preliminary configuration for KA on Doom Builder 2, I'll use that one as a base, removing those specials I know that Vavoom doesn't support and adding specific KRPG stuff, I'll then upload it so that you all can use it, I'll try to have it done by this weekend, so work on maps can continue in a better way <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 25 Jan 2010 18:45:50

Firebrand

I've found an easier way to do this and one that makes extending for our MODs a piece of cake too <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. I found some ZDoom compatible engines configurations made by some guy. I downloaded them and checked how they were done, it seems to use a including system that only SVN version of DB2 has. Which makes things easier to build upon, I did adapt this configurations for Vavoom engine and I've uploaded them here: [url:33mlqckg]http://downloads.orcishweb.com/koraxdev/utils/db2_configs/vavoom_db2.zip Please note that to use them you need to read the installation.txt and download the latest SVN build of DB2 from here: [url:33mlqckg]http://svn.drdteam.org/doombuilder2/ These configurations are for default Vavoom, they don't have any specific stuff for our games yet, I want to show them to you so that you get the general idea of them and how to extend them for our games <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. I didn't tested them too much, I just made sure the editor opened without errors. Let me know if there are problems with these.
Tue, 02 Feb 2010 15:01:12

Firebrand

OK here are some KoraxRPG configs for doombuilder2, note that you still need the latest SVN version, because they use including of other files to make things easier for us. You also need to download the Vavoom configs from the last post. You can get them here: [url:3f025jga]http://downloads.orcishweb.com/koraxdev/ScatteredEvil/doombuilder2/krpg_db2_configs.zip HOW TO INSTALL: Once you have the latest DB2 SVN version, unzip the vavoom configs for hexen only, the rest isn't needed for us. Also make sure you unzip and overwrite the contents of the Include folder of your DB2 installation. Then unzip the KRPG configs and make sure that the files inside KoraxRPG_Includes go to your Includes folder for your DB2 installation. Let me know if you have problems with the files.

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