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The 4th Class
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Firebrand
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In #gargoyle chan right now: <Cheapy> zzt-x, how were you able to make slopes in doom builder i.e. race track? * Cheapy shakes ZZT-X like a jibber-jabber(tm) <ZZT-X> Oh, um how? <ZZT-X> Lemme see <ZZT-X> Getting distracted by WWF WM Arcade, here, heh heh <Cheapy> the commentary rules <Cheapy> "THAT GUY IS A CHEATER!" <ZZT-X> A lot of it was cut in the Genesis version, methinks <ZZT-X> And the sound doesn't work for me in the DOS version. :/ <ZZT-X> Well, lemme see... * ChanServ gives channel operator status to duckylety <ZZT-X> Make a new level, ZDoom, (Doom in Hexen format) <Cheapy> just get to the slopes >_< <Cheapy> :p <ZZT-X> Dude, I haven't done this in forevah, gimme a minute. <Cheapy> OK OK SIR <ZZT-X> Ok,it has something to do with linedef action 181... <ZZT-X> Ok, you apply a linedef with action 181; then you need to tell it which sector tag to apply to... <Cheapy> ok to complicated >_< <ZZT-X> Yeah, it is. <ZZT-X> Bitchin', just whipped a two-sector room with slopes in like, 30 seconds. <ZZT-X> Still got it. :PAnd there you have it, hahahaha. Would be AWESOME if slopes could be adjusted Build style in it's 3D mode, i.e. point a sector and hit the brackets, etc. It would also be awesome if DB supported thingID's greater than 32767 in it's list window so I can work on the amulets.cfg for it because having higher thingID's get forced down to 32767, preventing me from placing material based objects i.e. weapons and armor for the game Amulets & Armor <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->