Back to the Korax Forum Archives


Forum

Discussion of opening Dev Forums

Sun, 17 Oct 2010 18:15:05

Firebrand

I think it's a good idea that we make our development more 'public', since there seems to be people interested on it, but I don't think that opening the dev forums is the best solution, we might make more 'public' "beta or alpha" builds of our projects, I think it's a good idea because if people outside the team test our projects, it will provide us with more bugs, so final builds will be better tested out, also, it might provide us with more "feature suggestions" things that people like or dislike of the work we are doing, which will also make things easier (or maybe a bit more though), it will provide us with a better "guideline" to follow for the development, depending on what people says and also on what we come up with, I would like to know what each of you thinks about this, so that we can come up with a proper solution that we all like <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->, thanks for sharing your mind!
Mon, 18 Oct 2010 12:30:42

RambOrc

A possibility would be to create new "contribute" forums where ppl can post their contributions.
Fri, 29 Oct 2010 02:17:48

Firebrand

Yes, I like that idea too, it would also help development <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. What do you think of the beta builds?
Fri, 29 Oct 2010 10:47:47

RambOrc

Beta builds?
Sat, 30 Oct 2010 11:34:23

Firebrand

I meant to use something like releasing every build we make as a "beta" release (i.e. before a final mayo version). I consulted this with the pillow yesterday <!-- s:P --><img src="{SMILIES_PATH}/orc4.gif" alt=":P" title="Razz" /><!-- s:P --> (it's a very wise pillow, you know? <!-- s:lol: --><img src="{SMILIES_PATH}/orclaught2.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> ) and it came to me that we have had problems building the latest public betas "ourselves" because most of the sprites, maps, etc. in our data files are "compiled" apart from the code and the most needed data files are built automatically on our source code compiling process, so why not build everything in a single step? it would make things easier for us as developers, we would only add the new relevant sprites, maps, text files for conversations, you name it, to the SVN repository and hit the compile.bat process and TADA! everything is built for a normal release (including the compilation of PK3 files with sprites, maps, text files, etc.), it would also save us the problem of having to upload beta versions, anyone interested on testing would access to the SVN repository anonymously and download everything from there, run the compile.bat file and play the latest revision of our project, they wouldn't have write access, since their access is anonymous (I'm not sure if we allow anonymous access there, but I'll check it out <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->). I'll be working on making this a possibility on the next days, it will definitely be a more dynamic process for development and make it easier to fix stuff. I'll also be posting details on how to build all this for developers and users alike in the Wiki, I'll post a link here to the article and in the new forums for public development ASAP. I'll begin this work with KRPG, and follow with KA later.
Sat, 06 Nov 2010 18:55:29

Firebrand

OK, there's some progress on this, I've submitted to the SVN repository most of the resources used for building our data files for KRPG, the next step is to create a way to build these data files and add it to the current compiling process, I'll try to work on it to have it finished for the next week <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. I'll keep you all posted on it.
Sun, 07 Nov 2010 11:35:06

RambOrc

In the meantime, I'm done with the reorganization of the forums.
Mon, 08 Nov 2010 04:36:52

Firebrand

Even more progress on this, I've got some batch files that generate ".ls" files (a list for files to include in for vlumpy to create PK3 files), I still have to think on a way to add them in each of the special types of lumps directories (e.g. sprites go inside of "sprites" folders, main data goes on the root of PK3 file, etc.), I'll try to think how to make this work and we are almost set to make things work as expected <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D -->.

Back to the Korax Forum Archives