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Chemistry proposal

Fri, 27 May 2005 02:02:25

The 4th Class

Hey sorry if I'm spamming here, but summative week is coming soon in high school and in chemistry class we have to individually construct a game. Mine is a board game, possibly with a D&D twist (couldn't resist <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->). The rules are still rusty and I want to know if they make sense. So I'll post them here and any feedback will be greatly appreciated! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> [quote="Lucas' Chemistry game rules":1tv0a6vs]Main objective To defeat your opponents by bonding with all of their elements. Number of players For 2 to 4 players age 12 to adult. Equipment 1. 1 hexagonal grid 2. 1 die with 12 sides 3. 4 sets of elements 4. 1 periodic table of the elements (optional) Starting the game 1. Each player is given a total of 15 protons, which they can use to form any atoms, as long as the total number of protons they have is still 15. For example: three hydrogen atoms (3 protons) and two carbon atoms (12 protons). 2. Once the atoms are chosen, the players position them on opposite corners of the board. 3. To determine who goes first, roll a die. The player with the highest number goes first, and the player with the next highest number goes second, and so on. Playing a turn 1. At the start of every turn, roll the die. The die determines the total distance that your molecules can travel in this turn. However, you must keep in mind these limitations: a. Each gas particle can only travel a maximum 6 tiles per turn. b. Each liquid particle can only travel a maximum 4 tiles per turn. c. Each solid particle can only travel a maximum 2 tiles per turn. (Note that the state is based on 20? C) 2. Elements and compounds alike can travel in all directions. Furthermore, they can travel in multiple directions per turn. This means that if a nitrogen atom has already travelled 2 tiles to the right, it can still travel 4 tiles in any direction on this turn. Rolling either 1 or 12 1. If you roll either a 1 or a 12, you earn extra protons. Roll the die again to see how many protons you earn. Note that the amount of spaces you can move your molecules in this turn IS STILL THE FIRST NUMBER YOU ROLLED! Ionic Bonding 1. The easiest form of capturing enemy protons is for one of your atoms to intersect an opponent's atom with an opposite charge (like Lithium and Fluorine, or Boron and Phosphorus). 2. Assume it is Player 1's turn. If Player 1's Oxygen and Player 2's Carbon are 5 tiles apart, and Player 1 rolls a 6, the Oxygen atom only needs to move 5 spaces and it and the Carbon react with each other. 3. When this happens, the molecular compound Carbon Monoxide is formed, and Player 1 gains 6 protons (and Player 2 thus loses 6). Note that it does not require extra dice points to cause a reaction. 4. NB: THE CARBON AND THE OXYGEN ATOMS DO NOT FUNCTION INDEPENDENTLY: Since they are ONE compound, they are treated as one entity. 5. Player 2, however, can still retake the Carbon ion if he has an element more electronegative than Oxygen. Or he can take the Oxygen ion if he has an element more electropositive than Carbon. Tips 1. Take advantage of the elements with multiple valence: they often come in handy. 2. Avoid choosing noble gases in your elements, because they do not react with anything and you will not be able to bond with other atoms. 3. If you keep saving protons after rolling 1's or 12's, you can create bigger atoms. 4. You do not have to use all of your movement point if you do not want to. (For example, if you roll a 5, you can just move a hydrogen atom 3 spaces and pass) Students who took this course last semester recommended I keep it simple, because I can't stay by the game and coach people: if they can't figure it out by themselves, I lose marks. I guess it's good to keep it simple, but I also want something original and fun. I always liked things with intricate rules, makes the game more manipulative. Definitely better than, say, Ionic Monopoly. I thought posting the rules on the internet would provide a less direct way of showing my work because that decreases my probability of explaining things more. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> BTW the game above is called ProtoCraft. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Fri, 27 May 2005 14:06:32

Firebrand

I find your game very creative, funny and simple, and about the rules, I think they are clear enough <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> .
Sun, 29 May 2005 11:48:15

Moose

I'm pretty sure I understand the rules, although I guess the real test comes when others play the game. And hopefully everyone playing has atleast a reasonable understanding of chemistry. Good luck.
Sun, 29 May 2005 13:52:35

The 4th Class

LOL it'd be a shame if they didn't, because they're in chemistry as well! <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Sun, 29 May 2005 16:04:14

Firebrand

If you want my opinion about it, I suck at chemistry, I just never could understand it and my last chemistry course was the best one I have had I approved it by luck, heh! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->

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