The bots routines come directly from a very old version of the Skulltag bots, since the Skulltag Team hasn't released any newer version of their source code it's difficult to implement the newest bot AI they use, which is very bad, since their bots have almost perfect moving around the maps, I remember downloading the latest version of Skulltag and being surprised by the bots behaivour, it's very well made, the bots react to the players actions in some interesting ways, there is also a new script for making new bots and importing them to the engine, giving certain amounts to certain "bot properties" (aiming, accuracy, reaction speed, etc.), we already have these properties implemented in a basic form, with enough work we could even customize every bot available in the game to make it unique in attibutes and behaviour, but it still might require a bit more work, BTW Mago, have you tested the latest beta release? I'm sure you remember how stupidly the bots got the walls and get stuck, heh! <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> There's a HUGE difference from that time to now, as I previously said, there's a lot of things to improve and modify and there's a lot more to add, but we are advancing on the AI part in a good measure <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.