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augh its about time

Wed, 26 Sep 2007 21:03:27

Stryker

Sorry for just dissappearing the way I did, lol. But actually got some time back, if you still need a mapper to help out with any projects just gimme some time to brush up on it and i'll get back to work. Should have some time to work on maps alot now. If its still needed i'd appreciate someone to fill me in on whats going on now lol. But yeh, I'm back and ready to work again.
Thu, 27 Sep 2007 08:45:11

Crimson Wizard

O Yeah, it's about time <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> We almost prepared Korax Arena to 1.0 release, and are switching over to Scattered Evil. Currently I am coding some advanced features for SE, and RambOrc draws travel map. (Firebrand is still busy fixing bots AI in KA and doing some extra stuff there <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ) I believe there is a lot of mapping work needed for SE.
Thu, 27 Sep 2007 15:06:32

Firebrand

Oh yeah, welcome back! As CW said, we are switching development to SE again <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, so I guess you could start working on maps for it, there's a lot of maps created already and provided from several places in KDev, please take a look at some of the other KRPG related posts, you can find links and details there of what's needed for them <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. As you might remember, we switched from Doomsday to Vavoom engine, so the maps can be enhanced with Vavoom features all over them, to make them feel better in most aspects, or if you want to start some new maps, feel free to do so, just read the posts I mentioned to make an idea of what you could make for your maps <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.

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