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sylon
RambOrc
sylon
RambOrc
levelkiller
RambOrc
Tzar Sectus
RambOrc
Tzar Sectus
RambOrc
levelkiller
RambOrc
I never got any maps of Korax' HeritageOK, I think it's time to do some sharing with the rest of the team... I won't e-mail out stuff any more but upload it to my FTP server so all of us can get what you want. The address is going to be http://www.orcweb.ch/koraxdev/ but it's empty yet. I'll post here if I upload something. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
Why do we need a huge town?Well, that was actually one of the main points of Korax... I've been playing so many fantasy shooters and RPGs where you always had small towns only, I always dreamed from a nearly life-size fantasy town where you can wander around for days (and I mean real time) just to explore all this stuff. I was thinking about making such a town for Hexen already some 3-4 years ago but the missing interaction did make it unappealing. I mean, what use is a large town where the only thing you can do is kill stupid monsters and throw switches? I always dreamed from a town where you can visit dozens of shops, inns, taverns, etc. and talk to dozens or better hundreds of persons. I once played a fantasy RPG that actually offered such a big town, it's "The Black Eye 3: Shadows over Riva". It was great fun to explore the town, took me weeks... even though it was only a collection of more-or-less same-looking houses none of you could really enter... if you clicked on a door with the mouse, a 2D dialogue screen came up and only in the case of some public buildings was there a 2D picture from the interior of the building on this dialogue screen. Now, imagine such a town like that in "Riva" with the over 100 houses, just that this time you can enter a lot of them... I was always dreaming about interiors like you have in "Betrayal in Antara", but whereas in "Antara" all those interiors are hand-painted 2D scenes, we'd build them in 3D in Korax (I'll upload some Antara screenshots into the above folder as well). <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
I'd been thinking if we work on it together, we might be able to get it finished. I mean, we can all add details and stuff to it....right?I think let's make a decision together (I mean the whole team). I'll upload the Alpha town to the server, everyone can take a look at it and then we'll decide whether we want to finish up that one or we want to start from scratch, or, as a 3rd option, we finish that town and make another one as well. [img]images/smiles/icon_wink.gif[/img]
Tzar Sectus
BTW as for the Centaur's shield blocking, I think an extra key should be assigned to it... it's not a weapon and if you have to put away the sword every time you want to block and then change back to the sword, I don't think it'll be a handy feature any more.Er... well, I really disagree. Do you mean it should be a another button so you have the sword AND the shield up at one time? That will make the Centaur insanely powerful. And I think the weapon system would be good for it, you push the block weapon button, you instantly use the shield, and when you choose another weapon you go back to normal attack mode with that particular weapon. And I don't like the idea of adding another key just for the possessed Centaur, that would complicate things. And making it this way also makes it more like the original Centaur. And yeah, another good thing, making it this way makes it easier to program [img]images/smiles/icon_smile.gif[/img] <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
Same applies to some other creatures like the Heresiarch, it's got some attack spells and some defensive spells, they shouldn't be binded to the same key system (I mean, your weapons and artifacts are activated in different ways as well).Well, as far as I know only the Centaur and the Heresiarch are the monsters with defensive "weaponry". And personally I would do the same for the Heresiarch as I originally planned for the Centaur, actually I see more of a reason do it for the Heresiarch. Because when he casts it it stalls for a long time while he can't do anything else. So making it a "weapon" it makes sense with the stalling. But then again, you're the boss, boss. So it's your decision. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><HR>...and hey, this Heresiarch thing just gave me a new idea for Korax Arena... I've seen an Elite Force mod on the web called Xenotag... the idea is that there is always one player who is this special extra-strong alien and the others are normal players... the alien is a lot stronger and faster, and he's the only one who can get points for frags... you become the alien if you kill him. (see here for more info) It'd be this time the Heresiarch... there is one Heresiarch and the players all attack him... once a player kills the Heresiarch, he becomes the new Heresiarch and has to kill the other players and stay alive. Of course we'll have to give such a Heresiarch some suitable stats, like a lot less HP than now and maybe an SP-like system so that he can't use spells all the time or so.<HR></BLOCKQUOTE> Yeah, that's a good idea. We should write this all down in some kind of design doc so we won't forget it. <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
Oh yes, I'm not sure you know, SP stands for Spiritual Power and it's our internal word for what we called in the KMOD Faith for the Cleric and Magic for the mage... both are the same SP system and now that we implement the Berserker mode for the fighter it'll use the exactly same SP system as well (and it'll have a 3rd name externally, ).Yeah, I know that. Camper's written sp_power instead of faith everywhere in the code, although I first thought it was a short version of Spell Power. -Remi
RambOrc
voices
levelkiller
RambOrc
Tzar Sectus
]Hey Remi concerning the Centaur you're right, I misunderstood what you meant before. I thought you wanted to put the blocking on key 3 in a way that you had to press 3, then CTRL. BTW how do you think the blocking should work? As long as you hold down the key or you just activate it and you have no influence about it any more (I think Centaurs block always for the same length)? In the latter case, you could just press 3, you'd instantly go into block mode, and you could press 1 or 2 to change to the other weapon in the meantime.As I have already made it, it's simply to press the weapon button, and you start blocking until you select another weapon. And it's currently so that you can block for all eternity if you like (though the player needs to watch it, attacks from the back and sides aren't blocked), but the downside is that you can't move while blocking. Oh! I just remembered, I forgot to put in the code to prevent the player from moving while blocking, darn... <BLOCKQUOTE><font size="1" face="Verdana, Helvetica, sans-serif">quote
As for the Heresiarch, you won't possess him in normal singe player mode anyway (at max maybe as a cheat). But in the multiplayer mode I suggested, he should be as similar to a player in controller setup as possible to make playing easier, that means we should distinguish between weapons and spells. But that's not a simple possession any more... let's say if you want to program in the possession of the Heresiarch for testing purposes and fun, why not, just do it the way you want (ie. all spells on numeric keys), the one I mean won't be actual for a month or 2 yet. [img]images/smiles/icon_smile.gif[/img]Okaydokey, just remember though, I'll be making the bosses last since they'll require a great deal of unique code for their special behaviour. Now I'll just run and fix the Centaur blocking before I forget it. -Remi
Tzar Sectus
sylon
Tzar Sectus