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ActorConditions

Tue, 29 Mar 2011 19:20:26

Firebrand

CW, which "negative" actor conditions are there implemented so far? I'm asking because yesterday night I worked on adding a "condition marker" that appears on top of actors that use or have certain conditions, I would like to work on the graphics for the conditions, since those are small artwork work and we could gain a lot of benefit from knowing what actors cast berserk for example <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->. Could we create a list of conditions that are worth reporting to the player? For example, it would be cool if the player could get an icon for "poison damage" for example, so that player's allies know that player (maybe) needs some help, or if a big enemy gets an berserking icon, so that player's know which enemy has a bigger threat than others. Additionally, the marker becomes more translucent as the effects "pass away" from the actor that castes the condition <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.
Tue, 29 Mar 2011 20:31:23

Crimson Wizard

A good idea, you could also make icons for player HUD to show which conditions he has got. ATM spells are visualized by text message and screen color shift. There are few conditions and I believe all of them are working properly more or less; although I am not sure which are useful for Kmod4. You can find them in progs/game/spells directory (also poison class is in 'linespec' for certain reason). - Poison; layed by poison clouds, Brown Serpent green ball and Stalker Leader projectile. - Berserk; cast by Fighter, also some monsters cast it on themselves (ettins, centaurs). - Blind; no actual use in game now. Also it does not affect monsters (should be fixed?). - Confusion; cast by Ghosts (not Wraithverge ones). Does not affect monsters. - Mana Burn; not used game, affects only player. - Shrink; not used in game. Also, it needs to be worked on, since it does not change actual height value, only sprite scale. - Terror; not used in game, and lacks affection on monsters.
Mon, 04 Apr 2011 15:55:00

Firebrand

I've implemented icons that mark the conditions for actors on their head, also implemented icons for the player HUD that "disappear" as the effects fade out <!-- s:) --><img src="{SMILIES_PATH}/orc2.gif" alt=":)" title="Smile" /><!-- s:) -->.

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