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3d model..

Fri, 16 Jan 2004 23:38:35

Cain

Hi... i'm Cain... I'm work on the remodeled project for Hexen... My first pack are coming soon... for the moment is just All decoration object...if your project can work with the Doomsday engine ( Jhexen ) tha can be great... some shoot of my work : [img:3rl9ifgk]http://hadesfly.ifrance.com/hadesfly/img/boug2.jpg[/img:3rl9ifgk] [img:3rl9ifgk]http://hadesfly.ifrance.com/hadesfly/img/tron1.jpg[/img:3rl9ifgk] [img:3rl9ifgk]http://hadesfly.ifrance.com/hadesfly/img/arbre1.jpg[/img:3rl9ifgk] [img:3rl9ifgk]http://hadesfly.ifrance.com/hadesfly/img/arbre3.jpg[/img:3rl9ifgk] [img:3rl9ifgk]http://hadesfly.ifrance.com/hadesfly/img/arbre4.jpg[/img:3rl9ifgk] [img:3rl9ifgk]http://hadesfly.ifrance.com/hadesfly/img/chandel1.jpg[/img:3rl9ifgk] [img:3rl9ifgk]http://hadesfly.ifrance.com/hadesfly/img/itemx.jpg[/img:3rl9ifgk] and alll...other object.... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 16 Jan 2004 23:43:50

RambOrc

Looks cool... Scattered Evil is using the Vavoom engine, but the model format is the same, it just needs a different definition file to work. If you'd be interested to join our team to create scenery objects for Scattered Evil, just drop me a mail (or post here).
Sat, 17 Jan 2004 15:02:54

mago

That's an awesome work, for sure. Even though I love sprite art, I have always been curious about how would Hexen look and feel in a totally 3d shaped world. Please keep up the great work!
Wed, 11 Feb 2004 09:17:39

Cain

DECORATIONS PACK ( Beta test ) HI... grab the pack on my site web : --> [url:30oznsqg]http://membres.lycos.fr/cainx/ ( go to download section, and the Hexen section... right click an the second pic and save as..) (for help read the readme.txt in the zip file ) -------------------------------------------------------------------------------------- !!!- Hi.. all of my model are maked for the Doomsday engine...!!! -I think, if you want to use my model with your engine, send me an exemple, tell me where i can grab all info on your engine to add my model... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ( well if you want.... )
Thu, 12 Feb 2004 18:22:59

Firebrand

Hey Cain, I really think that your work with this model pack is cool! Please try to keep us informed of any updates you make to it (I'm really would be really interested seeing it complete <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> ), keep up your cool work!! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Mon, 16 Feb 2004 23:16:15

leilei

OMFG ITS MY LONG LOST PIMP, CAIN!!! I've been like starving of Cain for weeks <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I'll do the garg stat skin when I can... I stumbled into my older garg/afrit model tho <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> though it's animations are crappy and he ain't built like a humanoid (more like a dog in terms of biped.), so i'm afraid i'll have to remake him. This time though i'll use a skeleton for animation rather than picking a hunka vertices and moving them each frame. Now how unfluid can that proccess be <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> Plus for teh garg I have a big, more defined concept to follow, which used to be the garg for Raven-Games last June (it was rejected.)
Tue, 17 Feb 2004 20:20:35

Cain

WoW ! you are evry where ! CheapAlert !! <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> - arf, yes I see what arrived to you ( for the Afrit ), I already had the same problem and it is hard to start again, but if you arrives has to give you there, you will be really satifait result ... and with skeleton thing you can give your afrit a true impression of life has... <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> -Argh...i'm very sorry, that your gargoyle was not retained for the concept of Ravens-game ... <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> it is not serious!!.. you remains when same the better creator of gargoyles!
Mon, 08 Mar 2004 16:31:37

Cain

I have updated the Decorations pack : - All pots model ( but not when is explode, it is nessessary..? ) - All ices stalactites and ices stalagmites ( some new idea are coming to henhance ..) - the update of the impaled corps ( using Huteole model, but need new skin to looking more close of the sprite...) - adding 2 corps models; one when is sitting and one when is to attach with chains on the ceiling...( idems for the impaled corps.. need better skin... ). - Adding some David_Osu textures fix ( tree, torche... ) GRAB IT ON MY SITE WEB : Cain-x ---> Download section ---------> Hexen section ---------> Click on the pic -To install it see the readme.txt in the cainpack.zip file...
Tue, 09 Mar 2004 07:30:15

DarkRaven

Very good WORK, Cain!!!
Sun, 24 Apr 2005 07:40:44

Herr jaquboss

Bad is that Vavoom doesnt have coronas ( it shouldnt be hard to add ) , textured particles , and I dont even know if it support more models per one stage .. But at least it somewhat support tags ( see player model for Doom ) Which is very usefull ..
Sun, 24 Apr 2005 13:41:55

Firebrand

But I don't think that modifying the models to make the flames and missing stuff on them shouldn't be difficult. We have to start first by adding the models to the game.
Sun, 24 Apr 2005 14:47:48

Herr jaquboss

I think that vavoom is friendly to that , but i forgot that it doesnt support shiny effects.. I hope that new versions will bring all missing stuff..
Sun, 24 Apr 2005 16:05:39

RambOrc

Considering that the Korax games are planned to have only a small number of scenery models and everything else as 2D sprites, such engine enhancements aren't important for us.
Fri, 11 Aug 2006 18:14:30

Alex-bomber_Man

Cain, i'm glad to see somebody more who works with models. I'm modeller too. Saw your works - looks cool ! Is jDRP your work? Whant to ask-what tools do you use? I use 3Dmax 5.0, Adobe PS 6.0, MS Paint, Q2Modeler83 and Q2Modeler91. You will find my latest works on my site: <!-- m --><a class="postlink" href="http://alex-bomberman.narod.ru/index.html">http://alex-bomberman.narod.ru/index.html</a><!-- m --> here is model section <!-- m --><a class="postlink" href="http://alex-bomberman.narod.ru/models.html">http://alex-bomberman.narod.ru/models.html</a><!-- m --> If you want, i will send you my elder works, made only on Q2modeler83 and PS <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Fri, 11 Aug 2006 18:25:32

Crimson Wizard

Alex, it seems to me Cain was 2 years ago here last time. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> By the way, people, now I DO see that light sources has glow around them! Do they appear/do not appear at some conditions?
Fri, 11 Aug 2006 19:01:50

Crimson Wizard

Alex, how I may see your models in 3d?
Sat, 12 Aug 2006 07:57:00

Alex-bomber_Man

Download quick3Dpro, i don't remember link to it, but i will try to find it later, OK? Or try to find it yourself.
Sat, 12 Aug 2006 17:10:46

Alex-bomber_Man

Hey, i've found where to download it: <!-- m --><a class="postlink" href="http://www.vadino.ru/redirect/download.html?item_id=192404">http://www.vadino.ru/redirect/download. ... _id=192404</a><!-- m --> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 14 Aug 2006 19:49:36

Alex-bomber_Man

I've learned, how to adapt models for vavoom - you'll find adapted models here: <!-- m --><a class="postlink" href="http://alex-bomberman.narod.ru/4vavoom.html">http://alex-bomberman.narod.ru/4vavoom.html</a><!-- m --> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 14 Aug 2006 19:51:24

Crimson Wizard

Already checked it. Nice work. <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Wed, 16 Aug 2006 10:14:37

Alex-bomber_Man

After doom models i will wok with hexen models!

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