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**ARENA_SFX LIST_** for Todd the mongoliod

Sat, 29 Jul 2006 16:31:39

tmc2i@mtsu.edu

List sounds and desciptions with pronunctiation for names as I will not know since I can run the game on my computer = (no dos, dos-box is iffy on my machine) You will have to sort out whatever on your own. I will place the correct name for the file and have a few takes of each with consecutive numers afterwards. If you have "ideas" post them in the soundfx post EX: Warrior dude1: ------------------- Yell 1 : gm_wd1_yell1 - yells "Kill Negnarf (neeg - narf)" - far away Yell 2 : gm_wd1_yell2 - yells "Arrrrrr" - up close Phrase 1: gm_wd1_phr1 - say "Hello" - calm voice Hurt 1: gm_wd1_hurt1 - makes noise "hmph" - quiet and muffled Broad Sword : ------------------- Hit metal : gm_bdsword_metal - clashing sound with a resonant ping Hit wood : gm_bdsword_wood - thud sound with a shord scraping sound following Player dies : gm_bdsword_drop - clangy sound Any suggestions on your idea of how to make the sound would be appreciated as I'm assuming you would like to make new sounds for whatever projects you guys have. EX: for when the player dies carrying the broad sword you could record someone droping a metal bar or thick plate on concrete. Please try to think of all possible sounds you need in advance and give them to me in similar sections. For instance if you are testing different doors/gates and stuff. EX: Metal Doors/Gates: - sub 1 - sub2 - sub3 Wood Doors/Gates - sub 1 - sub 2 - sub 3 Do not worry about overdoing the amount of options! It can all be sorted by opinions of sounds or add variety. That's all I can think of right now so yeah, whatever.....
Wed, 02 Aug 2006 18:31:01

Crimson Wizard

I am not sure if this is possible, but try to make those fragments so they could be merged into sequence (dynamically). [color=darkblue:ucznlzv1]===== 1. Announcements ===== [/color:ucznlzv1] 1.1. Generic announcer's voice (with firm but emotional articulation) 1.1.2. Generic scoring please, add "gen_an_" at the beginning of sound filename (for "Generic Announcement") a. "Blue" b. "Red" c. "Gold" d. "Lime" e. "Green" f. "Gray" g. "Brown" h. "Magenta" i. "leads" j. "and" k. "are tied" l. "are tied for the lead" m. "lost the lead" (I think that it is better to make these as full phrases - ) n. "You lead!" o. "You lost the lead." p. "You are tied for the lead." EDIT: q. "Teams are tied!"
Fri, 11 Aug 2006 14:46:47

Firebrand

Did you got this last message tmc2i??
Fri, 11 Aug 2006 14:55:43

Crimson Wizard

[color=darkblue:3hdwh0er]===== 1. Announcements ===== [/color:3hdwh0er] 1.1. Generic announcer's voice (with firm but emotional articulation) 1.1.3. Generic trophies please, add "gen_an_" at the beginning of sound filename (for "Generic Announcement") a. "Double kill!" b. "Tripple kill!" c. "Quadruple kill!" d. "Multikill!" e. "Impossible kill!" f. "Good hunt!" g. "Massacre!" h. "Devastation!" i. "Elimination!" j. "Killing spree!" k. "Fragsmaster!" l. "Accuracy!"
Sat, 12 Aug 2006 05:06:24

tmc2i@mtsu.edu

yes, I have read them but also have to wait for the announcer guy to record the stuff. I'll try to bug the shit out of him. Should be able to get all the stuff so far in 30 min. or so of recording then I can edit the stuff by myself so don't worry about having a large list of sounds. Hopefully I can get him to do it on mon-thur when I'm off work. I have also been on vacation for the past 4 days so that contributed to the retardedness.
Fri, 15 Jun 2007 15:05:48

The 4th Class

CW what's with the 1.1, 1.1.2 etc. lines? It's really confusing at a first glance.
Fri, 15 Jun 2007 15:19:57

Firebrand

I think he's trying to categorize the sounds on generic and specific for certain spots in the game when there's more action, so the announcer adds emotion to the game... but I could be wrong <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->, heh!
Fri, 15 Jun 2007 16:11:32

Crimson Wizard

Ah, simply a try to make a categorized list... do not mind.
Mon, 18 Jun 2007 14:46:49

The 4th Class

Just finished the raw recording, check out this link: <!-- m --><a class="postlink" href="http://www.freewebs.com/orchestratedchaos/KA_announcer.mp3">http://www.freewebs.com/orchestratedcha ... ouncer.mp3</a><!-- m --> and see if you like it. If you do, I'll then add lots of special SFX, of course will break up the phrases, and rename them as you wished CW. But if you don't like it, say what's wrong with the recording and I'll record again.
Mon, 18 Jun 2007 15:15:38

RambOrc

connection timed out
Mon, 18 Jun 2007 15:58:13

Crimson Wizard

<!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: --> cool.... well, I am not english-speaker, thus I think that sometimes pronounciation is not clear enouph.
Mon, 18 Jun 2007 16:26:19

Firebrand

I couldn't understand some of the announcement neither, but I like the way they are recorded <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Mon, 18 Jun 2007 22:33:22

The 4th Class

[quote="Crimson Wizard":1jh8grvo]well, I am not english-speaker, thus I think that sometimes pronounciation is not clear enouph. Well, either I re-record it with stronger articulation, or we use captions alongside the sounds. Like, when the announcer says, "You lead!" there be a text appearing on the screen that says the same thing. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? -->
Tue, 19 Jun 2007 07:13:33

Crimson Wizard

Ofcourse it will be so. (Player may want to play w/o sound after all)
Tue, 19 Jun 2007 14:40:25

The 4th Class

I've split the sound file into many smaller ones right here: <!-- m --><a class="postlink" href="http://www.freewebs.com/orchestratedchaos/KA_sounds.zip">http://www.freewebs.com/orchestratedchaos/KA_sounds.zip</a><!-- m --> and have given some of the more phonetically obscure ones a few "touch-ups." Also I took the liberty of putting a couple of them into a sequence, like "Blue and brown are tied for the lead," to see if they would flow great together. My views are mixed, but nonetheless what do you guys think?
Tue, 19 Jun 2007 17:22:33

Crimson Wizard

Seriously, I suggest making some of the "cries" there a bit more calm. The reason is well seen (i mean - heard <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ) in samples - first you say e.g. "magenta and read teams" in rather calm voice, and than suddenly goes "ARE TIED!!!".
Tue, 19 Jun 2007 17:23:24

RambOrc

I'm being redirected to this page when I try to download the ZIP file.
Tue, 19 Jun 2007 17:24:39

Crimson Wizard

Copy link to browser adress path <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> ...i thought you are IT-spec, RambOrc, <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Tue, 19 Jun 2007 17:55:55

RambOrc

I'm just not used to the shittier part of the internet. :finger: I want to hear the sounds in-game to be able to tell how good they suit the game.
Tue, 19 Jun 2007 18:01:38

Firebrand

I'll get to it once I get home and eat something, then I'll upload a new internal version just so you can check this <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.
Tue, 19 Jun 2007 20:23:55

The 4th Class

[quote="Crimson Wizard":1y0qd8wr]Seriously, I suggest making some of the "cries" there a bit more calm. The reason is well seen (i mean - heard <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> ) in samples - first you say e.g. "magenta and read teams" in rather calm voice, and than suddenly goes "ARE TIED!!!". Seriously? I always thought the cries were already too calm. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Besides, the louder ones are louder because they are the most important. Like, I find "blue LEADS" to make bit more sense than "BLUE leads," whereas "BLUE LEADS" tends to lose its intensity whereas "blue leads" doesn't really have any enthusiasm to it.
Fri, 29 Jun 2007 08:14:45

Crimson Wizard

I tested this in the game and my opinion is even stronger know. There's too much difference between the way "blue", "red" etc and "LEADS!" said. I think that either "LEADS!" (and similar pieces) should be said more calmly, either team names more strong; I would suggest to seek some middle though. As for others, they are good, as I said, except for maybe "killing spree", which sounds a bit too quiet.
Fri, 29 Jun 2007 15:57:22

RambOrc

I'm wondering whether there is any point in having more than two teams in a game where the player limit is 8. If we'd reduce the number of teams to two (or even three) and they would have fixed names/colors, all announcements could be recorded as full sentences instead of this putting together stuff. This way, the teams could also have more identity. Not necessarily a good idea, but the teams could be called e.g. "Serpent Riders" and "Heroes" (this sucks, but just an example to show you what direction I'm thinking).
Fri, 29 Jun 2007 16:52:15

Crimson Wizard

This would require some extra stuff like Team Logos and such. Maybe do it in next release version? As for teams count... well, ok, I think we may reduce them to 2. Only one constant should be changed, it will not require any changes in algorymths. But I like multiple colours there. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> I suppose those sounds COULD be done properly after all.
Fri, 29 Jun 2007 17:17:39

RambOrc

I'd say the two teams should be red and blue, as is default in these games.
Fri, 29 Jun 2007 17:18:51

Crimson Wizard

*sigh* <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> I hate those red&blue!!! No seriously, I'm bored to see them everywhere. I wish the game had a bit more variety. Since we decided to have 2 teams maximum, we may make only 8 sounds for "# team leads!" announcement, and use "teams are tied" which is already there. So it would be much easier.
Fri, 29 Jun 2007 20:16:43

The 4th Class

How about this. Max. 3 teams: White, Grey, Black. 6 messages regarding score: 1: White takes the lead! 2: Grey takes the lead! 3: Black takes the lead! 4: White and Grey are tied! 5: Grey and Black are tied! 6: White and Black are tied! IMO the "lost the lead" phrase is redundant: a team taking the lead would imply that the other team lost it anyway.
Fri, 29 Jun 2007 20:33:33

RambOrc

White, grey and black? <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Sat, 30 Jun 2007 06:59:08

Crimson Wizard

Na-a-ah, I've already changed to 2 teams in game. Actually it is calculated as MAXPLAYERS / 4 (and MAXPLAYERS is 8 now, so when Vavoom have max 12, we can have 3 teams etc <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> ). C'mon Lucas, what's bad in only 8 "# team leads" messages? <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Sat, 30 Jun 2007 14:41:45

The 4th Class

[quote="Crimson Wizard":34p5f6cp]Na-a-ah, I've already changed to 2 teams in game. Actually it is calculated as MAXPLAYERS / 4 (and MAXPLAYERS is 8 now, so when Vavoom have max 12, we can have 3 teams etc <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> ) In this case you should bump MAXPLAYERS to 9, and change the max.team constant to "MAXPLAYERS / 3" - or better yet, just create a new constant called MAXTEAMS and make it = 3. Who ever said you couldn't do this? <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> I dunno, I've always felt allowing a 3-team game mode is a really interesting way to break the balance, or the standard flow of gameplay. I wish to explain: <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Take, for instance, a game mode which can only be played with 3 teams. 1 team is the "Empire" while the other teams collectively form the "Rebellion." The empire team has extra powers, while each rebellion team has a unique form of reduction in their power (like, 1 rebel team has half health, the other rebel team is only half as fast). But anyway, this is self-explanatory: 2 rebellion teams overthrow the empire, or empire quells the uprising in his kingdom. Or maybe that's just a new form of 2-team mode? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Okay, how about this one? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> 3-team combat, but set in such a way that each team may only profit from fragging one team, not the other. This sounds confusing, so here's a chart to clarify: White will win points for scoring against Grey, but will LOSE points for scoring against Black. Grey will win points for scoring against Black, but will LOSE points for scoring against White. Black will win points for scoring against White, but will LOSE points for scoring against Grey. Or better yet, here's another interesting one. I know deep-down Ivan you're thinking, "yeah yeah, just shut up Lucas" but I think this is cool! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> A 3-team game mode, where each team has a different task. White must frag 20 times from either other team. Black must capture each other teams' flag twice. Grey must reveal all 5 hidden orbs scattered across the map (some may even be floating in mid-air, if possible) and bring them back to his base. Whichever team completes their task first wins. ...But despite this it will still be 2 teams only. I'll stop talking now. <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: -->
Sat, 30 Jun 2007 15:09:28

RambOrc

You mustn't forget that most of the time the majority or the players will be bots and not human beings - chances of active internet play for KA are very low IMO, meaning it'll mostly be you alone or with a buddy on LAN.
Sat, 30 Jun 2007 18:46:12

Crimson Wizard

Lucas, all that you say is very interesting, I would gladly increase max players up to 9, 10, 12, 30 whatever, but I can't, because this constant depends on engine's implementation, which is Janis'es area. Sorry. <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: --> I decided to accept RambOrc's 2 teams since we really do not have game modes, where 3 or more teams may have much sense, and 8 players is not enouph IMO for 3 teams DM for example. As for 3-teams CTF - that's a nice idea, I thought about this also (we may think of 3-teams Domination as well), but I am not sure it could be done just now. PS. And we already have MAXTEAMS constant. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> PPS. I suddenly got an idea. What about teams consisting of 1-2 players and dozen of monsters? Monsters are not counted for players, so we could have almost any number of them in game <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I believe I saw similar game mode description in old KA Concept pdf.
Sat, 30 Jun 2007 19:14:50

RambOrc

Yep, there are several game modes using monsters on the team, off the top of my head Butcher the Pig and Summon Contest, both of which I'd very like to see implemented in KA because such game modes are the real interesting part of KA, not CTF and other copycat stuff.
Sat, 30 Jun 2007 23:55:25

Firebrand

Sounds interesting, I was thinking on some strategy based gameplay modes for KA, imagine you have 2 team bases, each one should be defended by monsters on each team, but to spawn them you need to have a certain amount of mana depending the monsters you want to use, then you should activate a certain object in the map (or line), once you do, certain monster combinations spawn on marked spots for this, you'll have to keep running defending the spots left weak by other players killing monsters, and to spawn monsters in other areas of the map, the team that fully takes the enemy base wins the game, just an idea <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Sun, 01 Jul 2007 00:54:34

RambOrc

LOL FB read the original concept document again, Summon Contest has pretty much everything you just described and a lot more. <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 03 Jul 2007 15:06:43

The 4th Class

CW I redid the "leads" file, hopefully these work better? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> [url:35s2hv8o]http://www.freewebs.com/orchestratedchaos/Better_Leads.zip
Tue, 03 Jul 2007 15:11:23

Crimson Wizard

Err... probably, but haven't I mentioned that since we have only 2 teams in game now, it would be better to have full phrases, like "Read leads"... <!-- s:wink: --><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!-- s:wink: -->
Tue, 03 Jul 2007 15:15:28

The 4th Class

Ah, but you didn't specify colours yet. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 03 Jul 2007 15:22:38

Crimson Wizard

Colours didn't change. They are 8 of them - Blue Red Gold Lime Green Gray Brown Magenta
Thu, 05 Jul 2007 14:58:13

The 4th Class

Tell you what, I will now create 8 new sound files, each saying "blue leads," "red leads," etc. Then maybe I'll just create 1 sound file saying "these two teams are tied" in which case the game will generate a text indicating which two teams are tied. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Or do you really want me creating 28 sound files representing each possible combination for 2 tied teams?
Thu, 05 Jul 2007 15:04:42

Crimson Wizard

No, no, no extra "teams are tied" sounds needed, we already have the sound you made earlier and that's enouph. As I said, we now have only 2 teams at once available.
Fri, 06 Jul 2007 21:14:30

The 4th Class

Tried it again, also left a few tasteless easter eggs. [url:2zb6grsl]http://www.freewebs.com/orchestratedchaos/Fluid.zip
Sat, 07 Jul 2007 10:49:38

Crimson Wizard

Ok. "Lost" sounds are superfluous though. "Roar" sounds funny, but currently I have no idea where we may use it. And frankly I didn't fully understand what is being said in "who" files. It is something like "Who gives a f**k about..." - ending looks obscure to me.
Sat, 07 Jul 2007 14:20:57

The 4th Class

Who gives a fuck about the lead! <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> Maybe "lost" is superfluous, but I did it anyway just in case. But what about the winning sounds? Are they okay?
Sat, 07 Jul 2007 19:05:19

Firebrand

Haha! You got me laughing like an idiot while hearing the "who give a f**ck..." sounds, really nice stuff my friend! <!-- s:lol: --><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!-- s:lol: -->
Sat, 07 Jul 2007 19:42:19

The 4th Class

BTW I recorded them for fun, but I included them in the upload for the possibility we could use them as an easter egg of some sort? Maybe in some specific condition, say if the two teams alternate between leading and losing about 50 times throughout the game, when from then on it says those messages.
Sat, 07 Jul 2007 20:01:21

Crimson Wizard

Ha! Nice idea, we may make this <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Mon, 07 Apr 2008 10:29:22

Crimson Wizard

Okay, here we go... [color=darkblue:xh3ao1lp]===== 1. Announcements ===== [/color:xh3ao1lp] 1.2. Other announcing sounds (Preferably without voice) 1.2.1. CTF announcements a. Alarm sound (flag is taken from base). b. Fanfares (6 variants minimum due Firebrand's code)(flag has been captured) c. Sound of flag being returned to base (saved). d. (maybe) sound of flag capturer killed and flag fallen on ground. 1.2.2. Football announcements (Prefrably some kind of whistles) a. Goal b. Goal in your gates c. Kickoff d. Offside
Mon, 07 Apr 2008 12:42:26

Firebrand

I've got the fanfares already, that's why I got the 6 in the code, heh! <!-- sorc^^ --><img src="{SMILIES_PATH}/orc^^.gif" alt="orc^^" title="orc^^" /><!-- sorc^^ -->
Mon, 07 Apr 2008 12:58:16

Crimson Wizard

[quote="Firebrand":3ga2d7e5]I've got the fanfares already, that's why I got the 6 in the code, heh! <!-- sorc^^ --><img src="{SMILIES_PATH}/orc^^.gif" alt="orc^^" title="orc^^" /><!-- sorc^^ --> They don't seem to work in latest KA release.
Tue, 29 Apr 2008 20:57:57

The 4th Class

CW when you say "Other Announcement Sounds" what do you have in mind? Maybe some trumpets blowing? Or a crowd cheering? A little "ding" when score tally gets updated?
Tue, 29 Apr 2008 22:00:33

The 4th Class

just to tell you know I may use MIDI to create some of these sounds, but just in case I'll convert them into audio file in case having two MIDIs play at once (the background music, with the announcement FX on top of it) causes errors.
Wed, 30 Apr 2008 09:54:58

Crimson Wizard

[quote="The 4th Class":gz51n513]CW when you say "Other Announcement Sounds" what do you have in mind? It's a head category title <!-- s:D --><img src="{SMILIES_PATH}/orc6.gif" alt=":D" title="Very Happy" /><!-- s:D --> To distinguish these from previous "1.1. Generic announcer's voice ". Well, trying to make an order here, in this chaos of features... but looks like no one else minds this. <!-- s:roll: --><img src="{SMILIES_PATH}/orcpascompris.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> [quote="The 4th Class":gz51n513]just to tell you know I may use MIDI to create some of these sounds, but just in case I'll convert them into audio file in case having two MIDIs play at once (the background music, with the announcement FX on top of it) causes errors. Not sure what you mean, sounds cannot be played in MIDI format in Vavoom normally (tried that already), they should be WAVs or MP3 or OGG maybe.

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