Scattered Evil Beta 4 released

The latest beta release of Scattered Evil is available here. For more information on how to play, see this page.

The most important highlights:

  • 6 maps of desert fighting await you at the Ruins of Nisisil and the Pyramid of Krylu.
  • Shopping now available: Ocadia’s market includes two dozen merchants who will sell you all kinds of goodies. There is even a blacksmith that can repair your armor.
  • All three order halls are now accessible from the provincial capital, Thystes. Any one of the order heads can send you to locations not accessible from the travel map. They can also grant you levels if you ask them nicely.
  • Become part of a love triangle at the Hytesthani Inn or take offense at the way some of the townspeople talk to you.

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The ice cubes are gone

For those who have followed this project since the early days, the original alpha town (in the final version the plains city called Ocadia) was chock full of “ice cubes”, as the early builds were using the KMOD 1.x engine that only allowed for replacements of existing textures, not adding new ones. In later builds, the ice textures used for houses were reverted to their original skins, making the town look “cool”. As part of the upcoming beta release, due to a massive cleanup now all the houses in this city look like actual houses.

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Website rebuild started

Much of the information collected over the years is in old web applications, many of which have already stopped working (and the rest will probably follow suit sooner or later, after a PHP or system upgrade). As lately the project started gathering steam once again, it makes sense to refurbish all the previously available information into a new, unified container that is easy to keep up-to-date.

Feel free to leave your feedback in the comments.

Korax’ Heritage: Scattered Evil second beta release

The second beta release of Korax’ Heritage: Scattered Evil (aka KRPG) is now available for download here.

As the rest of the team dropped out of sight around the time the first beta was released, the improvements are primarily mapping additions (mostly to select town locations) and a number of NPCs with new graphics and conversations.

Without at least one programmer, this project is now dead in the water. There is also a lot of design/mapping work to do (creating NPC quests and conversations, building towns, creating and updating dungeon maps), and a 2D artist or several would be of great help as well (primarily NPC sprites and skyboxes).

If you are interested in working on this project (or if you have any kind of feedback), contact me on Twitter.

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